So how is that the star? Well, due to the nature of the Switch’s profile switching, you can literally shake the controller to offer “leader” status to your co-op buddies. Instead you are a helper, and whenever you drift too far, you’re warped back to the main player. You can’t bring up your inventory, nor use the tool-wheel (which you don’t start with, by the way). Anyone who isn’t the “main player” only has minimum control over their character. Although you can’t visit other islands with local friends, the manner in which you play together is simple yet highly effective. There’s even a chance the random-islands you can visit using Nook Miles might be slightly underwhelming after the first few goes, but Animal Crossing is about rhythm as much as anything, and you’ll settle into you ways and find your own soothing adventures to enjoy.īut the co-op may well be the star of the show in Animal Crossing: New Horizons. Though it’s worth pointing out the first week with the game will (as usual) be slow, especially if you don’t have friends to play with. Long-term fans will want answers to a few questions, but I won’t be spoiling anything here.
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Eventually Nook Miles Plus is introduced, offering literal mini-events you can aim for like “chop 5 wood” or “catch a dab” that give you smaller, but no less important, Nook Miles rewards.
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The Nook Miles system gives the game more direction in the early stages, with Tom Nook easing anyone new to the series down a path that is fun, but crucially, teaches the basics. None of this is “new” per say, it’s just a new way of doing old things, and it’s just different enough to make the early days with New Horizons feel like it’s not just “the same thing again”.ĭIY recipes are learned in all manner of ways: some are just bought from the shop, others are given by island friends, some cost Nook Miles – but there’s always something to build towards. This allows you to plant trees, mine ore from rocks which, in turn, enables further crafting possibilities. Once you’ve done that, you can chop wood from trees, and then you can use the wood to build a Spade. Whereas in the past you’d start the game slowly, shaking trees for fruit in order to sell to buy tools, here you need to get materials to craft with. On top of that, a new DIY system adds some Minecraft-like ideas into the mix. Nook Miles feels at once a system to aid newcomers, funneling them into the ideals that make the systems work, but also a way to make you think about what you do and when. Veterans will rack up Nook Miles instantly just because they know the systems and what you “do” each day you log into New Horizons. While you’d normally sell everything that isn’t nailed down for the Bells (and that’s still a thing you do), you are rewarded for simply playing the game in a new manner. New to Animal Crossing on Switch is a system called Nook Miles. It’s the ultimate game for those who like to potter, or those addicted to the grind, and the grind is very real. Want to invite your real-world friends over to trade fruit? All good. Fancy clearing your newfound home out and rinsing it of fruit, ore, fish, bugs, and trees to make money to pay off your loan and build an extension? That’s fine. Feel like mooching around and chatting to your friends on the island? That’s fine. This is a game where you can do everything and nothing based on how you’re feeling that particular day. Animal Crossing is all about you your time, your island life, your whims and needs - it doesn’t want you to shoot anything other than a present from the sky with your trusty slingshot: it’s just nice. In fact, a new favourite thing of mine to do is walk into someone’s house and then back out, to see them greet me and then do a lovely nice smiley wave as I leave their presence. Yes, it’s had a glorious lick of HD paint to bring our favourite characters (and Tom Nook) into the modern era, and yes, it runs beautifully and looks lovely. In truth, it’s not that New Horizons does an awful lot new, either. You can complain until the cows come home about Nintendo being too kid-friendly, or lacking any edge, but honestly, right now, the chilled out world of Animal Crossing: New Horizons is all we need to drift away from the horrifying realities of day-to-day life we all face. It’s hard to imagine a time the world has needed a new Animal Crossing more than right now.